Camera
Rotate

texture

minification







magnification



Wrap Mode



FPS: 60

Linear:
linear filtering is the averaging of nearby texels of a given texel to smooth out the final image.
Linear filtering produces a smoother result when a texel is scaled but also with enough colour contrast between texels,
makes the image more blury as observed in the rendering above
for minification of a given texel linear also works well as each pixel becomes an average of texels in the vicinity

Nearest:
nearest filtering or point sampeling, takes the nearest texel to a given pixel being rendered.
a random subpoint of a pixel is generated which is used to decide which texel is "nearest"

Mipmapping:
Mipmapping is the procedure of creating an array of lower resolution versions of the same texture.
This is great for magnification and minification as if a texel is smaller than a pixel then a lower resolution version of the texture is used.
Combining this techinque with texel filtering makes it that the final image is produced at the highest smoothness levels.