Camera
Rotate

texture

minification







magnification



Wrap Mode



FPS: 60

Linear:

There is a wide variety of challenges for sampling which be state as ...
1. large colour variance
2. smooth colour transistions in same areas and large colour contrast in others
3. motion
mipmaping is required as nearest and linear will only use the fulls scale image map and will introduce to much flickering due to pixel/texel size difference

chosing to linearly picking mipmaps results in the most smooth motion.
linear linear mipmap makes the smoothest result but also blurs the image the most
linear nearst also smooths out the image quite well with motion but while oversmoothing in areas also blurs the image a bit
chosing nearest mipmaping.
closer than linear to original image detail.
image looks relatively smooth in a still frame but with motion the high contrast areas flicker quite a lot.
as the assignment requires motion this noise flickering duiring motion is to much for this to be viable

ive chosen linear_mipmap_linear for minification as this seemed to fit this particular case of quality and motion the best